Animal made in Zbrush animated and boned in Lightwave.

I made the animal in Zbrush and the Mushrooms and then took these into Lightwave and added bones to the animal.

Textures where made in Modeler and later tweaked in Lightwave.

(Lightwave and Modeler are the same program – Modeler is the dressing room and the Lightwave is the Stage show where animation happens.)

I think this is my fourth go at Lightwave.

Loads to learn and moving forwards quickly.

This is the Zbrush model which I saved out as a OBJ a 3 dimensional format.

Zbrush

This is modeled in Lightwave color added.

Textures added Lightwave

You can apply excellent textures in Zbrush and have really good results.

But as of yet I have not understood how to transfer these into Lightwave.

Anyone know do add some comments please.

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4 thoughts on “Animal made in Zbrush animated and boned in Lightwave.

  1. You need to have a UV Map in the obj file that you bring into ZBrush. To insure the obj has the UV Map, add it to a surface colour texture.. Referencing the UV Map.. No need to include an actual image. Keep at it!

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